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OLUN RILEY Address:
Glendale, CA Home:
(818) 502-0405 *
Email:
olun@hotmail.com SKILL SET CG
Supervision * Scheduling * TD * Lighting * Compositing SLIM
Shader Development Pre-Visualization * Layout * Animation Maya
* MEL * Renderman * Unix FILMOGRAPHY X-Men:The
Movie * The Polar Express * Envy * Ocean's 11 *
Red Planet Clockstoppers
* Solaris * Anastasia * El Dorado *
Freddy vs Jason * Daredevil Vanilla
Sky * The Core * The Time Machine * Spy Kids 2
* Thirteen Ghosts EDUCATION Bachelor
of Arts Degree UNIVERSITY
OF TORONTO
(1987-1991) Toronto,
Canada Diploma
in Classical Animation(ISSA)
SHERIDAN
COLLEGE
(Summer 1988 -1990) Oakville,
Canada EMPLOYMENT SONY
PICTURES IMAGEWORKS (Culver
City,CA) (June
2003 - present) Hired as a Senior Lighting TD to work on
"Polar Express" using proprietary BIRPS lighting tool and BONSAI compositing tool. Provided key, final lighting & compositing of all elements in
shots. Also wrote perl scripts to facilitate my
shadow/element version tracking which was later adopted by other lighters on the
show. CINESITE (Hollywood,CA) (March 2000 - May 2003) CG supervisor for
Barry Levinson s "Envy" on set and in house. Lighting/Look Dev on "Clockstoppers"
& "Red
Planet" Pre-Vis animation on Josie's Bar sequence on "Daredevil" DREAMWORKS ANIMATION (Glendale,CA) (Sep 1998 - Dec 1999) Worked as an EFX artist/Lighting TD in Digital FX
department for traditional animation facility on "El Dorado".
Did final compositing and lighting of 3D elements along with animation and lighting of particle
effects for water splashes. Used Maya, Animo & Renderman. FOX ANIMATION STUDIOS (Phoenix,AZ) (Jan 1995 - Sep 1998) Worked
as a Computer Animator in the 3D dept using Softimage
3D, Toonz & Eddie. Job
entailed the enhancement of traditional animation imagery by providing
3D environments/backgrounds
for sequences in "Anastasia". Wrote
shell scripts to facilitate
production, which later became official production pipeline tools. Also did the
rigging, animating, texturing, lighting and compositing
of the 3D Pegasus statue at
the film's climax. * BLUE SKY/VIFX (Los Angeles,CA) (May 1998 - Jul 1998) Worked on loan from Fox at Blue Sky/VIFX for a
few weeks using Houdini on the final sequence of the movie "Blade". Also did pre-production
work for VFX Jim Rygiel on drone attack sequence in "Star Trek: Insurrection" using
Maya. SULLIVAN BLUTH STUDIOS (Dublin,
Ireland) (Aug 1993 - Nov 1994) Storyboard
Technical Director
in a four-month developmental project for the Storyboard
Dept on "The Pebble and the Penguin". Handled previsualization
of scenes most
likely to involve heavy use of 3D computer imagery. Worked
directly with Don
Bluth
and a computer display of story sketches running in sync with a working
soundtrack to assist in the timing of storyboards. This
was Don's early use of non-linear
editing in pre-production. Was
later hired as a Computer Animator by the production's 3D Dept
to provide digital
elements/props for the film. PERSONAL Hard
Working, Adaptable, Quick to learn, Intelligent, Creative. REFERENCES Available
on request. Tom
Miller, Lead Technical Director, Pixar Animation Dean
A DeBlois, Director, Walt Disney Feature
Animation Alberto
Menache, CG Supervisor, Sony Pictures Imageworks Serge
Stretchinsky, CG Supervisor, Digital Domain Jeff
Baksinski, Digital Manager, FuriousFX INTERESTS Drawing,
Animation, Movies, Computers, Music, Running. |