OLUN RILEY

Address: Glendale, CA

Home: (818) 502-0405

*

Email: olun@hotmail.com

 

 

 

SKILL SET

CG Supervision * Scheduling * TD * Lighting * Compositing

SLIM Shader Development Pre-Visualization * Layout * Animation

Maya * MEL * Renderman * Unix

 

FILMOGRAPHY

 

X-Men:The Movie * The Polar Express * Envy * Ocean's 11 * Red Planet

Clockstoppers * Solaris * Anastasia * El Dorado * Freddy vs Jason * Daredevil

Vanilla Sky * The Core * The Time Machine * Spy Kids 2 * Thirteen Ghosts

 

EDUCATION

 

Bachelor of Arts Degree

UNIVERSITY OF TORONTO

(1987-1991)

Toronto, Canada

 

Diploma in Classical Animation(ISSA)

SHERIDAN COLLEGE (Summer 1988 -1990)

Oakville, Canada

 

 

EMPLOYMENT

 

SONY PICTURES IMAGEWORKS (Culver City,CA)

(June 2003 - present)

 

Hired as a Senior Lighting TD to work on "Polar Express" using proprietary

BIRPS lighting tool and BONSAI compositing tool. Provided key,

final lighting & compositing of all elements in shots.

Also wrote perl scripts to facilitate my shadow/element version tracking

which was later adopted by other lighters on the show.

 

CINESITE (Hollywood,CA)

(March 2000 - May 2003)

CG supervisor for Barry Levinson s  "Envy"  on set and in house.
Worked directly with Stephen Soderbergh on Previz for the docking
sequence in  Solaris . Also developed mini pipeline for live Previz sessions
with the director.
Assistant CG supervisor on  Freddy vs Jason .
Officially functioned as lead lighting/look dev TD and SLIM shader developer
to provide final lighting of digital elements for live action using Maya, MTOR/SLIM
and Renderman. Helped to develop the lighting pipeline and R&D on global illumination
for the facility using renderers like Entropy and Renderman11.

Lighting/Look Dev on "Clockstoppers" & "Red Planet"

Pre-Vis animation on Josie's Bar sequence on "Daredevil"

 

 

DREAMWORKS ANIMATION (Glendale,CA)

(Sep 1998 - Dec 1999)

 

Worked as an EFX artist/Lighting TD in Digital FX department for traditional

animation facility on "El Dorado". Did final compositing and lighting of 3D

elements along with animation and lighting of particle effects for water splashes.

Used Maya, Animo & Renderman.

 

 

FOX ANIMATION STUDIOS (Phoenix,AZ)

(Jan 1995 - Sep 1998)

 

Worked as a Computer Animator in the 3D dept using Softimage 3D, Toonz & Eddie.

Job entailed the enhancement of traditional animation imagery by providing 3D

environments/backgrounds for sequences in "Anastasia". Wrote shell scripts to

facilitate production, which later became official production pipeline tools. Also did

the rigging, animating, texturing, lighting and compositing of the 3D Pegasus statue

at the film's climax.

 

* BLUE SKY/VIFX (Los Angeles,CA)

(May 1998 - Jul 1998)

 

 

Worked on loan from Fox at Blue Sky/VIFX for a few weeks using Houdini on the final

sequence of the movie "Blade". Also did pre-production work for VFX Jim Rygiel on

drone attack sequence in "Star Trek: Insurrection" using Maya.

 

 

SULLIVAN BLUTH STUDIOS (Dublin, Ireland)

(Aug 1993 - Nov 1994)

 

Storyboard Technical Director in a four-month developmental project for the

Storyboard Dept on "The Pebble and the Penguin". Handled previsualization of scenes

most likely to involve heavy use of 3D computer imagery. Worked directly with

Don Bluth and a computer display of story sketches running in sync with a working soundtrack to assist in the timing of storyboards. This was Don's early use of

non-linear editing in pre-production.

Was later hired as a Computer Animator by the production's 3D Dept to provide

digital elements/props for the film.

 

 

PERSONAL

 

Hard Working, Adaptable, Quick to learn, Intelligent, Creative.

 

 

REFERENCES

 

Available on request.

Tom Miller, Lead Technical Director, Pixar Animation

Dean A DeBlois, Director, Walt Disney Feature Animation

Alberto Menache, CG Supervisor, Sony Pictures Imageworks

Serge Stretchinsky, CG Supervisor, Digital Domain

Jeff Baksinski, Digital Manager, FuriousFX

 

 

INTERESTS

 

Drawing, Animation, Movies, Computers, Music, Running.