OLUN RILEY DEMO REEL SHOTLIST
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POLAR EXPRESS | Final Lighting , Compositing and look development on all hubcap shots and reflections in opening sequence. Used Maya, BIRPS & Bonsai . |
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POLAR EXPRESS | POLAR EXPRESS: Final Lighting & Compositing. Used Maya, BIRPS & Bonsai . |
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RED PLANET | Final Lighting on AMEE Robot and drone elements only. Used Maya, MTOR & Renderman . |
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13 GHOSTS | Final Lighting on spinning rings and platform interior. Used Maya, MTOR & Renderman . |
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RED PLANET | Final Lighting on AMEE Robot element only. Used Maya, MTOR & Renderman . |
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X-MEN | Developed Cerebro Room Model and Rig to expand its size 16 times as 4 layers of tiles are revealed underneath. Also did the Final Lighting Used Maya, MTOR & Renderman . |
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RED PLANET | Final Lighting on AMEE Robot element only. Used Maya, MTOR & Renderman . Did most of her close-up shots in movie and also did Look Dev on her eye. |
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THE CORE | Final Lighting on 3D set extension of FG barracks. Also did setup of the barracks geometry using Rib Archive. Used Maya, MTOR & Renderman . |
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RED PLANET | Final Lighting on AMEE Robot element only. Used Maya, MTOR & Renderman . |
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ENVY | CG Supervisor: On Set and In-house Final Lighting & Look Dev of CG Mansion and grass elements Developed SLIM Shaders for artists using Maya, MTOR & Renderman . |
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ENVY | CG Supervisor: On Set and In-house Final Lighting & Look Dev of CG Mansion element only. Supervised modelers, texture painters, 3d lighters and digital artists on remaining aspects of shot and all other shots in movie. Developed SLIM Shaders for artists using Maya, MTOR & Renderman . Developed a pipeline using X-Frog for managing branch geometry for all trees in shot. |
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POLAR EXPRESS | Final Lighting & Compositing |
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POLAR EXPRESS |
Final Lighting , Compositing and Look Dev of hubcap and reflections.. Used Maya, BIRPS & Bonsai . |
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POLAR EXPRESS | Key , Final Lighting & Compositing for the Wrapping Hall sequence. |
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POLAR EXPRESS | Final Lighting & Compositing |
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OCEAN'S 11 | Final Lighting and LookDev SLIM shaders on digital Hotel in background. Used Maya, MTOR & Renderman . |
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OCEAN'S 11 | Final Lighting and LookDev SLIM shaders on 3D set extension of elevator shaft only. Used Maya, MTOR & Renderman . |
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OCEAN'S 11 | Final Lighting and LookDev SLIM shaders on 3D background of elevator shaft only. Used Maya, MTOR & Renderman . |
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OCEAN'S 11 | Final Lighting and LookDev SLIM shaders on 3D background of elevator shaft only. Used Maya, MTOR & Renderman . |
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TIME MACHINE | Final Lighting on exploding head structure. Used Maya, MTOR & Renderman . |
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CLOCKSTOPPERS | Final Lighting & Look Dev of CG humming bird and water droplets on pool sweeper. Used Maya, MTOR & Renderman . |
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EL DORADO | Texture Setup and Final Lighting of sails only. Used Maya . |
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EL DORADO | LookDev & Modeling of lava strands in Maya . |
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EL DORADO | Final Lighting of splash element. FX Animation of splash particles which utilized hand-drawn animation cycles for textures. Used Maya & Animo . |
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EL DORADO | Final Lighting of gondola, gold objects, water and splash elements only. FX Animation of splash particles, which also used hand-drawn animation for textures. Used Maya & Animo. |
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EL DORADO | Final Lighting of gondola, gold objects, water and splash elements only. FX Animation of splash particles, which also used hand-drawn animation for textures. Used Maya & Animo. |
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EL DORADO | Final Lighting of gondola, gold objects, water and splash elements only. FX Animation of splash particles, which also used hand-drawn animation for textures. Used Maya & Animo . |
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POLAR EXPRESS | Final Lighting & Compositing |
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ANASTASIA | Modeling, Texturing, Animation of Chandelier element only. Used Softimage 3D, Toonz and Eddie . |
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POLAR EXPRESS | Final Lighting & Compositing |
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POLAR EXPRESS | Final Lighting of main characters and composited all fx and bg elements for final shot. Dialed shaders on looks to match surrounding shots. Used Maya, BIRPS & Bonsai . |
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POLAR EXPRESS | Final Lighting & Compositing. |
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POLAR EXPRESS | Key , Final Lighting & Compositing for the Wrapping Hall sequence. |
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POLAR EXPRESS | Key , Final Lighting & Compositing for the Wrapping Hall sequence. |
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ANASTASIA | Modeling, Texturing, Layout Camera and Lighting of shot using Softimage 3D, Toonz and Eddie . |
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ANASTASIA | Character Rigging, Animation and Final Lighting & Compositing of CG Pegasus Statue using Softimage 3D, Toonz & Eddie . |
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ANASTASIA | Layout Camera, Texturing and Final Lighting and Compositing of background using Softimage 3D, Toonz & Eddie. |
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ANASTASIA | Layout Camera, Lighting of background using Softimage 3D, Toonz & Eddie. |
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POLAR EXPRESS | Final Lighting of main character and composited all fx and bg elements for final shot (used in trailer only). Designed the defocused look of background elements for the sequence. Used Maya, BIRPS & Bonsai . |
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ANASTASIA | Final Lighting & Compositing, Texturing, Animation, Layout Camera of hallway using Softimage 3D, Toonz & Eddie . |
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ANASTASIA | Character Rigging & Animation of CG Pegasus Statue using Softimage 3D, Toonz and Eddie. |
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ANASTASIA | Character Rigging & Animation of CG Pegasus Statue using Softimage 3D, Toonz and Eddie. |
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ANASTASIA | Texturing, Layout Camera, Final Lighting & Compositing of hallway using Softimage 3D, Toonz & Eddie . |
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ANASTASIA | Modeling, Texturing, Layout Camera, Final Lighting & Compositing of background using Softimage 3D, Toonz & Eddie . |
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POLAR EXPRESS | Final Lighting & Compositing using BIRPS & Bonsai. |
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POLAR EXPRESS |
Final Lighting , Compositing and LookDev on all hubcap shots and reflections in opening sequence. Used Maya, BIRPS & Bonsai . |